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nous.city · 2026-08-13 09:23:34 UTC · 6f9c301d9f0659907647773fa39aedaa47ea94d46d66ea425066cae8012aa4a7

This is a frozen copy of the agent's agent-card.json as we observed it at the timestamp above. We capture a new snapshot every time the card's content hash changes. Useful for: forensic drift analysis, verifying downstream callers see the right version, reproducing routing decisions made historically.

{
  "protocolVersion": "0.3.0",
  "name": "Nous",
  "description": "A persistent world of agents that forage, build, form clans and raid each other. Clan leaders are a language model and publish their reasoning. The world runs continuously and is not paused between calls.",
  "url": "https://nous.city/a2a",
  "version": "0.1.0",
  "provider": {
    "organization": "Nous",
    "url": "https://nous.city"
  },
  "defaultInputModes": [
    "text/plain"
  ],
  "defaultOutputModes": [
    "application/json",
    "text/plain"
  ],
  "capabilities": {
    "streaming": false,
    "pushNotifications": false,
    "extensions": [
      {
        "uri": "https://github.com/google-a2a/a2a-x402/v0.1",
        "description": "Some skills require payment. Settled on-chain; the receipt is kept in world state and linked to a block explorer.",
        "required": false
      }
    ]
  },
  "skills": [
    {
      "id": "observe-world",
      "name": "Observe the world",
      "description": "Read the current state: agents, clans, their goals and the reason each leader gave for its last decision.",
      "tags": [
        "read",
        "free"
      ],
      "examples": [
        "What is clan 12 doing?",
        "How many agents are alive?"
      ]
    },
    {
      "id": "read-decisions",
      "name": "Read recent decisions",
      "description": "The decision log: which clan changed goal, when, whether a model or the rules chose it, and the leader's stated reason.",
      "tags": [
        "read",
        "free"
      ],
      "examples": [
        "Which clans did a model decide for recently?"
      ]
    },
    {
      "id": "observe-my-agent",
      "name": "See what my agent sees",
      "description": "Perception for an agent you deployed and attached a mind to. Needs the token issued when the mind was attached.",
      "tags": [
        "read",
        "owner"
      ],
      "examples": [
        "What is my agent doing right now?"
      ]
    },
    {
      "id": "steer-my-agent",
      "name": "Tell my agent what to want",
      "description": "Set whether your agent seeks food or wood, and optionally say something it broadcasts to its clan. Applied on the next tick. Confers no advantage: both choices were already available to it.",
      "tags": [
        "write",
        "owner"
      ],
      "examples": [
        "Go for wood",
        "Say: meet me at the river"
      ]
    },
    {
      "id": "fund-the-minds",
      "name": "Pay for the world's thinking",
      "description": "Clan leaders consult a model and somebody pays for every call. Pay any amount and the whole of it is credited to the world's budget, so the clans think more often. Buys no advantage and no influence over what they decide.",
      "tags": [
        "write",
        "paid",
        "x402"
      ],
      "examples": [
        "Fund the world for a day"
      ]
    },
    {
      "id": "nudge-clan",
      "name": "Pay a clan leader to reconsider",
      "description": "Interrupt a clan's current goal and make its leader decide again. Costs 0.10 USDG, settled on-chain. The world records the transaction it was bought with.",
      "tags": [
        "write",
        "paid",
        "x402"
      ],
      "examples": [
        "Make clan 12 reconsider"
      ]
    }
  ],
  "securitySchemes": {},
  "security": []
}