Retro Diffusion Pixel Art
ai.retrodiffusion/pixel-artGenerate authentic pixel art - sprites, animations, and tilesets - from any MCP client
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Tools · 33
Authenticate this MCP session with a RetroDiffusion public API key.
Clear the authenticated RetroDiffusion API key for this MCP session.
Create a user style from the public RD Pro template using /v2/styles. Use `style_reference_images` and `style_reference_caption` for style-level references. These are baked into the custom style and …
Update a public RD Pro user style using /v2/styles/{style_id}. Use `style_reference_images` and `style_reference_caption` for style-level references. These are baked into the custom style and are not…
Delete a user style using /v2/styles/{style_id}. style_id can be either internal id or prompt_style/public_id.
List publicly available styles from /v2/styles/selector. Use this to discover valid prompt_style values plus style metadata such as require_input_image and supports_reference_images.
Return unique public model identifiers available in /v2/styles/selector.
Explain how to use a public prompt_style from the RetroDiffusion API. Use this before create_inference if you are unsure whether a style expects `input_image`, supports per-inference `reference_image…
Get credits/balance using the public /v2/inferences/credits endpoint.
Estimate generation cost using the public /v2/inferences endpoint with check_cost=true. Use `input_image` for the main source image, `reference_images` for extra per-inference guidance, and `style_re…
Generate images using the public /v2/inferences endpoint. For the highest quality prefer RD Pro styles (rd_pro__*); they support reference_images for character/style consistency, and most go as small…
List the enabled canvas edit tools from /v2/edit/tools with their fields, costs, and limits. Edit tools are the recommended way to post-process generated pixel art: background removal, palette conver…
Recover the native pixel grid from enlarged, softened, AI-rendered, or compressed pixel art. Standard uses the native Rust detector. Neural uses the neural reconstruction engine and accepts optional …
Run a canvas edit tool on an image via /v2/edit/tools/{tool_id}. Free tools: color_reducer, palette_converter, pixel_correction, k_centroid_downscale, rotate. $0.01 tools: background_remover, color_s…
Validate an edit-tool request and estimate its cost and duration without running it. Always free.
Retrieve retained outputs for a synchronous generation. Use the request_id returned by create_inference to recover or refresh signed output URLs. This lookup is read-only; never repeat a paid create_…
Start a generation as an async job (POST /v2/inferences with async=true) and return a task_id. Recommended for advanced animations (rd_advanced_animation__*), other animation styles, and batches — th…
Check the status of an async generation started with start_inference_job. Statuses: pending, running, succeeded, failed. On success the result carries hosted output_urls (raw base64 payloads are excl…
List your most recent async jobs, newest first (GET /v2/inferences/tasks). Recovery path: if a submission response was lost (timeout, disconnect) before the task_id arrived, the job was still accepte…
Check RetroDiffusion subsystem health (/v2/status, no auth). Useful before bulk generation runs.
Low-Poly (3D) sizes, prices per operation (generate / revise / animate), styles, limits and export targets. Free.
Price a Low-Poly job without starting it (free). For generate with size auto, returns the size auto would pick. style prices a generate in that style (Lite styles cost less); other operations use the …
Start building a low-poly 3D model with pixel-art textures from a prompt and/or reference images (paid). reference_models puts your existing models (by asset_id) into it exactly, e.g. "a tavern with m…
Change an existing Low-Poly model (paid, priced by its size). The result is saved as a new version. Poll get_lowpoly_job(task_id). One job per model at a time.
Add an animation to a Low-Poly model version, or change an existing one by passing its name as animation (paid, priced by size). The first animation rigs the model for free. Animations attach to the v…
Break a Low-Poly model into separate models (paid, priced by its size): a desk scene becomes the desk, a candle, each book, and so on. Each piece is a new model (and history item) facing the front, wi…
Rebuild the skeleton of a rigged Low-Poly model version (paid, priced by size), e.g. to move a pivot or add bones. The version is updated in place; animations whose bones the new rig still has are kep…
Status of a Low-Poly job: pending, running, succeeded or failed. On success, the model with its versions, render URLs and animations. Poll every 10-20 seconds; jobs take minutes.
A Low-Poly model: status, versions (render URLs, animations) and any running job.
The account's Low-Poly models, newest first.
Export a Low-Poly model for an engine or tool and return a hosted download URL (free). Engines (Godot, Unity, Unreal, three.js) and Blender get .glb; Blockbench gets .bbmodel; Minecraft gets a resourc…
Recolor a Low-Poly model's textures with the image color tools and save the result as a new version (returns the model). Color Reducer and Palette Converter are free; Color Style Transfer costs $0.01.…
Delete one animation from a Low-Poly model's version (free) and return the model. The rig stays, so animating again needs no new rig. This cannot be undone.
How to use
Add to your Claude Desktop / Cursor / Cline MCP config:
{
"mcpServers": {
"retro_diffusion_pixel_art": {
"url": "https://mcp.retrodiffusion.ai/mcp",
"transport": "streamable-http"
}
}
}