Ludo AI Game Assets
ai.ludo/game-assetsGenerate game assets with AI: sprites, animations, 3D models with rigging, video, music, SFX, voices
Score: 100/100
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Tools · 38
Validates an API key. Returns 200 if valid, 403 if invalid.
Generate game-art images from a text prompt alone, selecting an image_type (e.g. sprite) and optionally art_style, perspective, and aspect_ratio. The job result is an array of image results, each with…
Generate new images that match the visual style of a reference image: supply a style_image (URL or base64) plus a text prompt describing what to create and an optional image_type (defaults to sprite).…
Modify an existing image according to text instructions: supply a source image (URL or base64) and a prompt describing the changes (e.g. "add clouds", "warmer color scheme"), with an optional referenc…
Animate a static sprite into a spritesheet driven by a motion text prompt (image-to-spritesheet): supply an initial_image (URL or base64) plus a motion_prompt like "walking" or "attack slash", and opt…
Animate a sprite through up to three fixed keyframes - initial_image, middle_image and final_image (each a URL or base64) - producing a spritesheet that interpolates through the provided frames in ord…
Re-pose an existing sprite into a new target pose while preserving the character, taking a source image (URL or base64), a pose name (or "Other" with a free-text description), and an optional n (1-4) …
Re-render an existing sprite from a different camera viewpoint while keeping the same character and pose, taking a source image (URL or base64), a required camera_rotation azimuth (one of 0, 45, 90, 1…
Transfer motion from a reference video or a named animation preset onto a static sprite image, producing an animated spritesheet that mimics the reference movement. Provide the sprite as image (URL or…
Browse or read Ludo's own documentation in full - how to choose a sprite animation mode, when to use Generate Before / Generate After, how margins behave, which model suits a job, and each generator's…
Search Ludo's own documentation with a plain-language question and get back only the few sections that answer it - the fastest way to learn how a feature is meant to be used before you generate with i…
List the available animation presets along with their perspectives and the eight supported compass directions (N, NE, E, SE, S, SW, W, NW). Synchronous GET with no request body: it returns an animatio…
Edit a previously generated spritesheet: re-prompt its underlying animation (edit_mode "prompt"), extend the frame beyond its borders ("outpaint"), or repair a bad loop ("fix_loop"). Pass the `sprites…
Re-render a previously generated sprite animation from a new view: the same motion and timing, seen from a different angle (e.g. a front-facing walk cycle turned into the same walk seen from the back)…
Adjust Sprite Sheet: re-export a previously generated sprite animation with different sheet settings - frame count, frame size, loop trimming or whitespace cropping - without generating the animation …
Generate a sound effect for a previously generated spritesheet animation. Pass, as `spritesheet_video_url`, the `video_url` you received from `animateSprite`, `animateSpriteKeyframes`, `transferMotion…
Generate a short video clip from a source image and a motion text prompt (image-to-video); a source `image` is required - to make a video from text alone, first createImage and animate that, or use cr…
Generate a video from 1-5 reference images and a text prompt (references-to-video). Unlike createVideo, which animates a single source image, this composes a new scene that borrows characters, objects…
Edit a previously generated video with a text prompt and optional reference images (video-to-video); runs on griffin-hd (720p, with soundtrack) and the output keeps the source video's duration unless …
Upscale a previously generated video to twice its resolution (2x). Pass the video `url` you received from `createVideo`, `createVideoFromReferences`, or `editVideo` - it must be a video you generated …
Remove the background from a single image, returning the subject isolated on a transparent background. Supply the source image (URL or base64); optionally set crop to trim the result to the content, a…
Convert a source image into a textured 3D model (image-to-3D). The job result is a downloadable GLB model_url plus an array of snapshot image URLs rendered from different angles (handy for previews). …
Rig a 3D model: generate a skeleton and skin weights for an existing GLB so it can be animated. Accepts a URL or base64-encoded GLB in `model` (here `model` is the 3D asset file, not an AI model name …
Generate text-driven skeletal animations for an already-rigged 3D model. Pass the rigged GLB in `model` (URL or base64; the 3D asset file, not an AI model name) and a motion `prompt` (e.g. "walking", …
Apply a curated animation preset to an already-rigged 3D model (retargeting). Pass the rigged GLB in `model` (URL or base64; the 3D asset file, not an AI model name) and a `preset_id` from the animati…
Produce a short sound effect (SFX) from a text description, such as "laser gun firing" or "footsteps on gravel". The job result is a single audio result containing the URL of an MP3 or WAV file (the U…
Produce a looping background ambiance soundscape from a text description, such as "windy forest at dusk" or "busy tavern interior". The job result is a single audio result containing the URL of an MP3…
Produce a piece of music from a text description, such as "epic orchestral battle theme" or "calm piano melody", with optional lyrics. The job result is a single audio result containing the URL of an …
Remix an existing audio sample (a sound effect, ambiance, or music clip) into a variation guided by a text prompt, for example turning a track into an 80s synthwave or metal version. Both the sample a…
Design a new voice from a character description (such as "deep-voiced warrior" or "cheerful young girl") and have it speak a short line of text, returning a sample of that newly created voice. Both vo…
Convert text to speech by cloning the voice from an audio sample you provide (voice-cloning text-to-speech). Both text and sample are required; the text is limited to 1000 characters and the sample is…
Convert text to speech using a named built-in preset voice, with optional emotion and language settings. Both text and voice_preset_id are required and the text is limited to 1000 characters; invalid …
List your generation history across the API and the web app - filter by type, source (api|web|all), text search, and date range. Returns {items, page, page_size, has_more}; keep paging while has_more …
List the generation jobs you started through the API or MCP, most recent first. Web-app jobs are not included. This is a free read-only lookup (no credits, no generation). Filter with a comma-separate…
Poll the status of a generation job started by any tool. Every generation tool returns `{id, status}`; call getApiJob with that id until status is `succeeded` (then read `result`, shaped exactly like …
Cancel a queued job you started through the API or MCP; the credits held for it are refunded. Jobs that are already running cannot be canceled (409). Returns the canceled job. This is free (no credits…
Show your account's credit balance, plan and auto top-up settings. `credits.available` is what generations can spend right now (plan_credits + extra - used); `resets_at` is when the plan's monthly cre…
Report a problem with the Ludo API itself to the Ludo team. Use it ONLY for API bugs (an error, a failed or stuck job, a crash, a response that does not match this documentation) and API limitations (…
How to use
Add to your Claude Desktop / Cursor / Cline MCP config:
{
"mcpServers": {
"ludo_ai_game_assets": {
"url": "https://mcp.ludo.ai/mcp",
"transport": "streamable-http"
}
}
}